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#GRID LEGENDS PS5 REVIEW PC#
With Forza Horizon 5 still wowing Xbox and PC players, and Gran Turismo 7 about to dominate the screens of PlayStation-owning racing fans, it’s difficult to see what Grid Legends offers to grab anyone’s attention.
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It’s just that nothing stands out in any way at all. There’s a healthy selection of tracks (around 130 set across 22 locations) and cars (again, around 130). Without a strong hook to differentiate it from other racing games, the familiarity is starting to breed the tiniest hint of contempt.Īll the cars handle perfectly well, the visuals are always strong, and the option to play in 120fps in new-gen systems is always welcome. The thing is, nothing about Grid Legends is particularly offensive, and nothing – the underwhelming story included – is really bad enough to make anyone point a finger at it and say “what a load of rubbish”.Ĭodemasters always lives up to its studio’s name – it’s completely mastered the art of delivering a solid racing game by this point, but by doing so has cursed itself a little too.
#GRID LEGENDS PS5 REVIEW UPGRADE#
This consists of a series of multi-race events where it’s pretty much business as usual – pick a car, do the races, earn prize money, use that money to upgrade or buy new cars, rinse and repeat. Once this brief Story mode is finished, there’s no real reason to ever go back to it, meaning the main meat of the game that remains is the Career mode. “The story blissfully ignores the fact you’re turning in podium finishes left, right and centre, and continues the narrative that you’re still fighting for recognition.”
#GRID LEGENDS PS5 REVIEW DRIVER#
Instead, the story blissfully ignores the fact you’re turning in podium finishes left, right and centre, and continues the narrative that you’re still fighting for recognition.Įven the introduction of the aforementioned twist, which seems partly thrown in to help explain why Driver 22 isn’t top of the rankings based on their performances alone, left us feeling a bit empty, and the whole thing ultimately felt like a box-ticking exercise as we worked our way through its few hours of races. Or at least it would if the game paid a blind bit of notice to the fact you’d overachieved. This is designed to match the narrative as your driver gets better and begins to make a name for themselves as they start slowly making their way up the rankings, but if you’re a decent enough player and regularly finish in first place this sort of messes up the plan. Each chapter gives you a set goal to reach, which almost always involves finishing each race at least somewhere in the middle of the pack. This aside, our main issue with the story is that you have no real control over it.
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It’s not that it looks fake, it’s just such a superfluous effect and the fact the backgrounds are always out of focus anyway makes us wonder what it accomplishes that a simple greenscreen wouldn’t have. Here, though, the same technique just results in a lot of ineffective scenes where the actors stand in front of very soft-focused CG racing environments. What it essentially means is that the cutscenes were shot in front of a large video wall, rather than a greenscreen, which in the case of The Mandalorian gave the cast a greater sense of presence as they actually got to see their surroundings. Much has been made by EA and Codemasters about the fact that the game’s cutscenes use the same ‘virtual studio’ technology as The Mandalorian, but in reality the two productions are about as similar as Jackass and Dune. The story is your typical ‘little guy comes good’ yarn that you’ll have seen a million times before, and the twist that happens halfway through is similarly textbook. The player takes control of Driver 22, a young rookie racer who signs up for Seneca, a small racing team with ambitions of taking on the best.